FEATURES

Extra Options

Changelog

Optional Content
Extra Options
These are all the extra options I put into the game from cosmetic changes to cheats and even to alternate storylines.
All of these extra options have a CLI trigger as well. Run the app with -? for more info.
- Skip Intro
- Skips the Logo (if the Extra Cutscene option is active) and the Intro
- Show Nebulae
- When enabled will show nebulae in interplanetary.
- Orbiting Planets
- Planets will orbit their respective star and moons will orbit their respective planet.
- Textured Planets
- Shows textured planets in interplanetary.
- Alternate Orz Font New!
- Enables the use of a secondary font for the Orz subtitles when the computer has difficulties translating.
- Straight to Melee (CLI option only)
- --melee CLI option takes you straight to Super Melee after the splash screen
- Straight to Load Game (CLI option only)
- --loadgame CLI option takes you straight to the Load Game menu after the splash screen
- Extended Lore
- Enables extra lore provided by 0xDEC0DE's UQM-Extended mod plus a few suggestions by Tarp from the Alliance Discord server. Also includes the return of my Alt Thraddash storyline.
- Nomad Mode
- Enables a survival version of the gameplay where you do not have access to the Earth Starbase.
- Custom Seed
- A text input option that allows you to change the universe seed. Changing the seed generates new star patterns, planet order, planet type, and number of planets where applicable, moon type, number of moons, and Quasispace portal exits. Planets and moons included in 'spoken' lore do not change order but can be different types that are similar to their original type.
- Custom Border
- Enables a custom UI overlay based on Clay's "sc2redo" mock-up.
- Whole Fuel Value
- When enabled shows you the full fuel value in decimal format.
- NPC Ship Facing New!
- Enables/disables NPC ships facing the direction they are going on-screen.
- Partial Mineral Pickup
- Allows you to pick up minerals partially if the mineral is bigger than the remaining size of your lander hold. Leaving the rest of the mineral on the surface for you to pick up later.
- Submenu
- Shows mineral values while using the lander and shows star map keys while looking at the star map.
- Date Format
-
Has four options which changes the way the date is displayed.
- Original: MMM DD.YYYY (FEB 17.2155)
- MM.DD.YYYY (02.17.2155)
- DD MMM.YYYY (17 FEB.2155)
- DD.MM.YYYY (17.02.2155)
- Melee Zoom (Android Only)
- For Android the Melee Zoom option has been 'enhanced' to allow the user to choose which melee scaler to improve game speed. The choices are between Step, Nearest, Bilinear, and Trilinear. The lowest option is a step zoom and will be the fastest on all devices. The 'Nearest' scaler will be the fastest for Smooth Scaling melee. Your mileage may vary depending on your device.
- IP Transitions
- This option allows the user to switch between Stepped zooming and Crossfade zooming in interplanetary view. Stepped is the method used in the origina PC version of SC2. While Crossfade is what is used in the 3DO version of SC2. There is no performance difference between the two although the Stepped method has instantaneous transition.
- Volasaurus' Remixes
- Toggles on or off remixes made by Volasaurus. Only applicable if you have Volasaurus' Remix or Space Music package installed.
- SOI Space Music
- This option can turn on or off music that plays when inside the Sphere of Influence (while in a solar system) of an alien race.
- Difficulty
- Toggles between Normal, Easy, and Hard difficulties. Hard Difficulty should not be played by beginners.
- Fuel Range
- Enables the 'point of no return' fuel circle on the Starmap.
- Hazard Colors New!
- Enables/disables colored text for planet hazards based on severity.
- Kohr Stahp
- The Kohr-Ah will be frozen on the spot and will not move forward with the cleansing. This cheat literally stops the Kohr-Ah in their tracks when activated.
- Precursor Mode New!
-
Choose between "Only Human", Anhur, Horus, and Sekhmet.
Anhur grants you infinite ship battery against non-Human opponents.
Horus grants you invulnerability against non-Human opponents.
Sekhmet grants you the abilities of both Anhur and Horus.
While as Horus or Sekhmet you will be blessed with the following:- Orz marines do not harm you
- Syreen song does not affect you
- Melnorme confusion ray does not affect you
- VUX limpets do nothing
- The Shofixti Glory Device leaves not a scratch
- Infinite ranks of Orz Marines
- Infinite ranks of Ur-Quan fighters
This cheat only works against computer controlled opponents. - Time Dilation
-
Slows down or speeds up the game clock depending on the option selected
- 0 = Normal game clock | IP = 30 seconds | HS = 5 seconds
- 1 = Slow game clock | IP = 3 minutes | HS = 30 seconds
- 2 = Fast game clock | IP = 5 seconds | HS = 1 second
- Bubble Warp
- Instantaneous travel to any point on the starmap. Uses up fuel.
- Unlock Ships
- Unlocks all the ships available in the main game for construction at the shipyard. Persists through game saves.
- Head Start
- Gives you all of the minerals in the Sol system, Fwiffo, the Moonbase, and skips the Ur-Quan Probe dialog so you can skip the New Game slog.
- Unlock Upgrades
- Unlocks all of the Melnorme tech upgrades.
- Infinite RU
- Give you virtually infinite R.U. while the cheat is active. Does not persist through game saves.
- Infinite Fuel
- Does what it says on the tin. Fuel is no object, you'll have an infinity symbol where the fuel counter is. If you try to save the game with the cheat enabled it will save with the amount of fuel you had from the loaded save and if you save from a new game it will save with only 10 units of fuel.
- Add All Devices
- Self-explanatory. Give you all the devices.
Changelog (v0.8.0.85)
This is only a partial changelog pointing out the more meaty changes. For a full list check out the changelog file on Github
- - SDL2 Rendering Ported from Core UQM v0.8.0 by Ala-Lala
- - Option to make NPC ships face the direction they're traveling or stationary like in Core UQM
- - Option to turn planetary hazard color warnings on/off
- - Option to toggle alternate Orz "computer" font for untranslated speech
- - Created new fonts for the Chmmr and the StarCon font for HD
- - New HD fonts for everything else as well
- - New Title & Main Menu graphics for Classic and HD that mimic Core UQM's Title & Main Menu screen
- - New Chmmr and Syreen ambient themes from Volasaurus
- - Remove comm slider if voices are disabled and Scroll Style is "Per-Page"
- - Make SOI grow and move gradually as per the PC and 3DO versions
- - Support loading saves from UQM v0.8.0
- - Long save names from HD get truncated to fit in Classic graphics
- - Play ship ditty when viewing ship info while 3DO video are disabled
- - Make the Lander and StarMap cursor twice as fast by holding down the Zoom-Out key/button
-
- Better controller support with a new option to change the on-screen control graphics between Keyboard, Xbox, or PlayStation 4 controls
- When using a DualShock 4 do not use the DS4Windows software, SDL2 supports the DualShock 4 natively
- - Tightened up the difficulty, custom seed, extended, and nomad logic. This breaks MegaMod saved games before v0.8.0.85
- - More accurately match the HD shipyard to its vanilla counterpart
- - Moved Volasaurus' interplanetary music into his full remix package to slim down the base content
- - On top of the above I've made available the ability to load a separate addon for interplanetary music
- - Make the Load/Save screen more faithful to the original in HD
- - Made the game over cutscenes optional in the advanced menu
- - Spaced and brightened the orbit dots to make them more visible in HD
- - Make the 3DO coarse scan screen more faithful to the original in HD
- - Scaled the Lander Report UI a bit more accurately
- - Properly credited Team 6014 for their work on the HD-Mod in the credits (Thanks to Matt Bentley for pointing it out.)
- - Replace "Serosis Presents" with a less egotistical logo
- - HD: Proper thick borders around stylized text in slides and convos - Thanks to Elestan
- - Aligned the player response text to match the PC-DOS spacing in both Classic and HD
- - Aligned the PC scan screen to match the alignment of the PC-DOS version
- - HD: Scale the SOI borders up to a thickness of 3 pixels
- - Slow down the movement of SOI to mimic PC/3DO versions
- - Naming Captain & Ship on new game now mimics the PC version
- - HD: New shielded planet graphics to match the classic look
- - HD: New flagship captain graphics that match the classic look
- - Directional controls left/right remove/add 10 crew and fuel
- - Zoom-Out/Zoom-In controls remove/add all crew/fuel from and to capacity
- - Properly redraw the title bars when exiting from the Save/Load screen
- - Fixed Shofixti Glory Device range being scaled twice in HD
- - Fixed Super Melee scaler not loading properly on non-Android devices
- - Fixed ending cutscene where a slide was not properly resized to fit the frame
- - Fixed Syreen time stamps
- - Fixed Mmrnmhrm, Spathi, Shofixti, Ilwrath, Ur-Quan, Utwig, VUX, and Flagship weapon offsets and placements in HD
- - Fixed PC & 3DO coarse scan screen code
- - Fixed a bug that skewed the gravity results for Sol System planets
- - Reverted max planets and moons to 9 and 4 respectively to solve infinite loop bug in the planet orbit seed generation
- - Fixed bug in Hard Mode which prevented the player from acquiring the Point Defense Laser module
- - Fixed Shofixti SOI color when viewing the Pre-War Starmap
- - Fixed moon size when moon is a large rocky world
- - Fixed HyperSpace coordinates displaying incorrectly during conversation - Kruzenshtern bug #33
- - Also draw moon letters in title while in Classic graphics - Kruzenshtern bug #34
- - Fixed Gaia reverting its name to Planet I during Organon quest - Kruzenshtern bug #35
- - Fixed wrong coordinatess in Ur-Quan conversation after Dnyarri mental compulsion - Kruzenshtern bug #36
- - Fixed cursor coordinates changing when viewing starmap - Kruzen bug #37
- - Fixed inability to scroll up in zoomed-in StarMap - Kruzenshtern bug #38
- - Fixed SIS sprite drawing twice during smooth interplanetary transition - Kruzenshtern bug #39
- - Fixed all screen transitions to mimic the PC version when chosen - Kruzenshtern bug #40
- - Fixed Graphics error with Chmmr bomb on SIS status screen - Kruzenshtern bug #41
- - Fixed loading game in solarsys while hovering over planet - Kruzenshtern bug #43
- - Fixed double drawing of flagship when leaving certain planets - Kruzen bug #44-6
- - Fixed planets drawing over stars when textures are disabled - Kruzen bug #45
- - Druuge AI doesn't thrust during Melee in HD - Kruzenshtern bug #51
- - Fixed sprites for reforming groups in Classic graphics - Kruzen bug #64-1
- - Fixed ships turning away from SIS during red alert phase - Kruzen bug #64-5
- - Prevent IP ships from disappearing when they are fleeing - Kruzen bug
- - Fixed Sa-Matra's name only showing upon load - Kruzen bug #58
- - HD: Planet scan speed now matches Core speed
- - HD: Fixed captains window death animation from leaving pixels on-screen
- - Fixed edges of Ur-Quan comm screen for HD
- - Fixed subtitle timing for re-voiced Utwig
- - Planet spin speed in orbit view for HD
- - Fixed edges of Ur-Quan comm screen for HD
- - Fixed subtitle timing for re-voiced Utwig
- - Planet spin speed in orbit view for HD
- - Fixed edges of Ur-Quan comm screen for HD
- - Fixed subtitle timing for re-voiced Utwig
- - Ala-lala: Fix space music resource leaks
- - Ala-lala: Fix memory leak when entering hyperspace in HD
- - Ala-lala: Fix main menu graphics leak
- - Ala-lala: Properly display RU during conversation with Hayes after transport to starbase
- - Ala-lala: Fix issues with the Sa-Matra and Druuge AIs' use of WORLD_TO_TURN in HD
- - Ala-lala: Fix positioning of SIS after time passes at StarBase and in a no-StarBase run at endgame
- - Ala-lala: Fixed MinGW compiling
- - Ala-lala: Include resources in MinGW builds (Fixes MinGW binaries not having an icon)
- - Ala-lala: Fix bug causing moon letters to be displayed at StarBases
- - Ala-lala: Fixed OpenAL on 64-bit builds and future-proofed MixSDL and nosound
- - Ala-lala: Fixed netplay when building with modern Visual Studio (2010-2019)
- - Ala-lala: Fix timing of HD victory2 cutscene
- - Ala-lala: Make HD Sa-Matra battle more faithful to original (By enlarging and moving around the shield generators)
- - Ala-lala: Make HD Sa-Matra fireballs more faithful
- - Ala-lala: Super Melee menu music continues after viewing a ship description slide or video.
- - Ala-lala: Fix alignment of lander reports
- - Ala-lala: Improve performance of smooth zoom in Super Melee when building in Visual Studio
- - Ala-lala: Scale menu sliders in HD
- Hard Mode
- - Allow VUX to warp in close in Melee for the main game New!
- - The Kohr-Ah Death March happens one year earlier New!
- - Melnorme tech will increase in price as you buy more New!
- - The natural QuasiSpace portal is delayed by one year New!
- - Remove Quasi portal randomizing New!
- - All Spathi escorts flee when they slave shield themselves
- - Starting crew is 31 to account for the epilogue story
- - Amount of Thraddash to defeat is 35 to become allied
- - Crew Cost is minimally reduced when the Shofixti are revived
- - Slylandro Probes dodge projectiles
- - Mineral worth for Exotics is brought down to 16
- - Slylandro Probes will orbit Rainbow Worlds, their numbers increase if left unchecked and will eventually vanish once you complete their quest
- - When using a custom seed the seed will be randomized on New Game
- - Rainbow World credit value cut in half
- - Weapon slots 2 & 3 take double energy
- - Auto tracking costs double energy
- - Evil Ones are now more dangerous. They move and seek the player out, as well as having 5 HP
- - Melnorme tech catalog spread out between the 9 Supergiants (No tech upgrades in Hyperspace)
- - Melnorme fuel cost upped to 10 credits per unit
- - Portal Spawner costs 20 whole units of fuel
- - Reduced viability of the Druuge/Melnorme fuel exploit
- - Selling more than 10 crew to the Druuge guarantees a price hike in crew cost and the immediate disapproval of the Commander
- - If player kills Tanaka they do not get a second chance with Katana
- - Can only build two of any ship at a time
- - Tanaka's Scout has full maneuvreability and main weapon system (Bomb still disabled)
- Easy Mode
- - The Kohr-Ah Death March is delayed by two years New!
- - Double mineral worth
- - Fwiffo starts with a full crew compliment
- - Amount of Thraddash to defeat is 15 to become allied
- - Tune down the battle difficulty to Weak Cyborg
- - Start with two landers
- - Rainbow World credit value doubled
- - Add a couple more fusion thrusters and turning jets for new game
- - Keep the Emergency Escape Warp Unit enabled after Chmmr Bomb installation
- - Portal Spawner costs 5 whole units of fuel
- - Player starts with 43.38 units of fuel (The difference between a full tank and the amount of fuel it takes to travel from Vela to Sol)
- - Player starts with an extra 2500 R.U.
- - Limit to the amount of crew to sell to the Druuge before crew cost hike is 200
- - Commander will tell you about the Melnorme and ZFP earlier than usual
- - Zex's Beast ferocity toned down
- - The Melnorme will now disappear once the Death March starts New!
- - The Kohr-Ah will now respond to HyperSpace broadcasts during their Death March New!
- - Show the Sa-Matra as a planet on the penultimate battle screen New!
- - Use the Sa-Matra as a planet for the penultimate battle New!
- - Talk to Kohr-Ah when at the Sa-Matra during Death March New!
- - Allies will not chase you if you get close to their ships New!
- - Added an unused dialog option for the Supox (Only shows up after Alliance at their homeworld) - Kruzenshtern bug #56 New!
- - Fixed the Thraddash SOI disappearing after Ilwrath war when allied New!
- - Fix crash at Beta Ophiuchi when using custom seed New!
- - No longer possible to encounter random Ur-Quan ships in the Zoq-Fot-Pik home system, like their dialogs say (Bugzilla Bug #759)
- - Add a "dead" slave-shielded world and starbase @ Beta Ophiuchi I (047.9:887.5)
- -
Destroyed Ur-Quan(*) / Kohr-Ah(+) starbases
- + Beta Reticuli (702.0 : 529.1)
- * Metis (570.8 : 460.4)
- * Gamma Cancri (500.6 : 501.1)
- * Alpha Lentilis (462.5 : 600.0)
- + Theta Chamaeleonis (514.5 : 695.8)
- + Antares (647.9 : 754.1)
- - The Syreen will have a Sphere of Influence at the completion of their Vault Quest
- - The Chmmr will have a Sphere of Influence once you help them complete their Process
- - Add a defunct Mother-Ark @ Delta Virginis IV
- - Add a stripped Precursor Starbase at Alpha Centauri
- - Add ruins and lore on Algol IV to match with the lore as told by the Melnorme
- - Add a Spathi erected monument to the peaceful negotiatons of colonization between them and the Mmrnmhrm on Beta Herculis II
- - The Thraddash will survive the Ilwrath war if you are allied with them. And they will let you take the AquaHelix peacefully while they are not at war.
- - New message report for the Earth Starbase when you try to dock
- - Player will no longer "pick up" the base on Luna
- - Emergency Warp Unit activated without needing to visit the Starbase
- - Add a starbase around Kyabetsu that will give the player a max of two Scouts after their quest is completed
- - Give player two extra jets and thrusters so as to not be completely outmatched in speed
- - Make Probes spawn at a reasonable rate so as to not annoy the player
- - When allied, Spathi ships can join your fleet when asked for a max of 3 ships in your fleet.
- - Player starts with 20 more units of fuel
How do I install the content?
For these examples I will be using the 3DO videos package but this works for any of the content packages. To start, download the 3DO video package on the Downloads page and make note of where you downloaded it.
You will only need to install content separately when not using the Windows installer
Windows [Manual]
Copy the uqm-0.7.0-3dovideos.uqm
file to your
addons
directory. Which by default is
C:\Games\The Ur-Quan Masters MegaMod\content\addons\
After that you can load the MegaMod and opt to use the 3DO videos instead of the PC slides in the settings menu.
macOS
Right click on the MegaMod app and select Show Package Contents
Navigate to Contents -> Resources -> content -> addons
Move or copy the uqm-0.7.0-3dovideos.uqm
file into the addons
folder.
After that you can load the MegaMod and opt to use the 3DO videos instead of the PC slides in the settings menu.
GNU/Linux (Debian based)
¯\_(ツ)_/¯
To be honest I don't know of a decent, safe, and streamlined way to do this. How I do it is that after installing
the Debian-MegaMod.deb I load the file explorer with root privileges and force copy the content over to:
usr\share\games\uqm-megamod\content\addons\